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Added option in Combat so that whenever & Added option in Combat

New FeatureBug Fix
  • Added option in Combat so that whenever the yellow "!" appears indicating that a Pokémon in the box is about to disappear... stop and kill (ON/OFF)
  • Added option in Combat minMonstersToOrder to only start giving orders when there are X monsters on screen
  • Fixed an issue that caused no item configured in the ItemUsage tab to work
  • General AI optimizations
  • Fixed a rare issue that "broke" the logic for dealing with extraordinaries and ignored them
  • Taught the AI in findBestTileForCombo a way to "move a few squares toward the last Pokémon in the box so it can reach the box radius sooner, thus releasing the combo earlier and killing sooner"
  • Added option in the Healing tab prioritizeTargetMovesAfterRevive: on the second revive (when using forceReviveByCds) the AI will first use target moves on the remaining Pokémon if there are few Pokémon left, and if using only target moves, it will not use revive
  • In Farming, it is now possible to choose to resume the cavebot from a previous point, from a later point, or from the nearest point after any gathering (configurable)
  • Added in the Combat tab throwBallWhenPlayerOnScreen: it will add the corpses of defeated creatures to the catch list and start throwing Poké Balls only if there are players on screen (useful to pretend you’re hunting + capturing and to avoid party requests)
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