GM Protection, suicide mode, Humanization
New GM Protection system: the AI now detects staff on screen, GM arrows, and anti-bot warnings as separate configurable events. Choose which modules to deact...
Read more→All updates, new features and bug fixes for KizuBot.
RSS FeedNew GM Protection system: the AI now detects staff on screen, GM arrows, and anti-bot warnings as separate configurable events. Choose which modules to deact...
Read more→The design of kizubot.com has been updated. The checkout page design has been updated.
Read more→Added "streamer mode" to the side settings button. Major improvements in overall system stability.
Read more→Optimizations in KizuAI. Improved how the bot interprets alarms (now faster).
Read more→Invisible nicknames are no longer shown when switching profiles. All Stands are now Node-based to improve waypoint editor readability.
Read more→Fixed an issue where, when a GM appeared, the AI sometimes prioritized continuing a task instead of responding immediately to the GM's request. Fixed a vulne...
Read more→The `Game Account` tab now notifies you if a settings.otml file is already loaded. The `Game Account` tab now allows downloading your currently loaded settin...
Read more→Fixed issues with sessions in the Statistics tab (duplication, not being created, etc.). Now the stuck alarm doesn't play in the cases that just not walking ...
Read more→Fixed logout button in dashboard. Fixed cookie persistence in dashboard.
Read more→We taught the AI to recognize over 100 new items. We taught the AI to recognize the new NW potions.
Read more→Added a "Hidden Characters" tab in the character selection screen (for users who had many old characters). Hidden characters will no longer appear in the Gri...
Read more→Fixed an issue that prevented saving new waypoints. Fixed an issue when reactivating a license that caused conflicts.
Read more→Fixed a small issue where the cavebot would "stumble" on wild creatures. Added more descriptions to the `Combat Tab -> Vision Radius`.
Read more→Removed cavebot function `avoidLostMultiplier`. Removed cavebot function `maxWalkAttempts`.
Read more→Fixed issue with the `pokemon_dead` condition in the Actions tab. Fixed a bug that kept `Pokemon Keep Distance` enabled even when `Player Positioning During ...
Read more→Now all your profiles will be visible between characters of the same login. Fixed the famous "bug of sableye cave".
Read more→Improved residential IP connection across multiple machines. Clicking on your nickname in the panel now redirects to the main dashboard.
Read more→Removed the PXG Tools button since the project has been discontinued by its creator. Removed the BETA tag from GridView.
Read more→Improved KizuBot Security. We teach the AI to recognize the `mega barbaracle`.
Read more→Improved smoothness in VNC. Fixed GridView in panel.
Read more→MASSIVE improvements to protection system (max score on internal tests!). Bot is now even more invisible to the game.
Read more→Improved individual target selection (now prioritizes the target closest to your Pokémon with the lowest health). Optimized looting: when killing monsters on...
Read more→Added two additional layers of security. Added COLOR_DEPTH to control color density for VNC and WebRTC transmissions.
Read more→Now supports dual-mode VNC + Selkies with better stability/security. In-game panel cancels login after 5 retries or wrong credentials.
Read more→Added 3 new security layers and optimizations to KizuBot. Fixed an issue in the Fishing tab where a numeric field was not saved correctly.
Read more→Fixed an issue where the AI would “break” and fail to load completely. Fixed the message shown during the "ALT + K" settings load, which was triggering 3s ea...
Read more→Fixed a bug where, in some cases with lootingEnabled disabled, farming would break after 2 minigames. Implemented many improvements and optimizations for Kiz...
Read more→Added the `hookFallbackDelay` option to the Fishing tab, allowing you to configure a maximum time to pull the hook if the bot doesn't detect bubbles. Fixed a...
Read more→It is now possible to keep the bot as a mini-player (picture-in-picture) in the dashboard under the GridView/Panel tab. A sound alarm system has been added (...
Read more→Action checks are now 4x faster. Added a button to delete all selected sessions in the Statistics tab (Mass Delete).
Read more→Icon Updates:. Mobile UI Fixes:.
Read more→Added Waypoint Editor in the Cavebot tab. Fixed 640 translations across 2 different languages.
Read more→General internal optimizations in the systems and documentation functions. The recreate cooldown has been reduced to 1 minute.
Read more→Fixed a visual bug that occurred after switching characters on the panel. General internal optimizations have been made to the dashboard systems and function...
Read more→Now, when your character is offline and you try to use any WhatsApp command !ingame, it will correctly warn you that it was not possible to execute because t...
Read more→We taught the AI to restart the entire PXG and bot in case the bot doesn’t fully load:. Implemented a system that shuts down your machine if you stay logged ...
Read more→Fixed a bug that didn’t populate the actionbar when creating item-use actions, which consequently prevented items from being used. Fixed some issues in the s...
Read more→Added a quick action in actions tab that mounts the vehicle after 1.1s without a summoned Pokémon, speeding up travel outside combat. Added an action to use ...
Read more→General optimizations on the dashboard/panel. Fixed design issues with the "Quick Actions" button in the Actions tab of the dashboard/panel.
Read more→In general, in the Interaction tab, if you don’t type any nickname, it will send a private message to the last person who sent you one. Added a ComboBox in G...
Read more→Improved similar name search to avoid unnecessary hunt reloads. Optimized automatic hunt switching.
Read more→Improved revive usage and speed. Added category system to organize actions (Chat & Social, TV & Streaming, System, Healing, Alerts, etc).
Read more→Taught the AI all NPC prices for every game item. Fixed Greet Player (Anti-Spam) quick action not detecting nicknames correctly.
Read more→Order during lure is now out of maintenance. Order in best tile to finish box is now out of maintenance.
Read more→Fixed minor issue with the drops alarm. Fixed issues with actions loading.
Read more→Added Quick Action in the Actions tab to open trade with mark and automatically buy 100 max revives via hotkey. Added Quick Action in the Actions tab to auto...
Read more→Fixed a bug where ALT + P (Panic Shutdown) occasionally didn't work. Improved the alarm system and its performance.
Read more→Added minMonstersToKeepDistance in the Healing tab to improve configuration granularity. Added tv_ban as a run_script option in the actions tab.
Read more→Added quick action (preset) in the actions tab for swapping Pokémon to extraordinary creatures. Added quick action (preset) in the actions tab for swapping P...
Read more→Added catchAll in the Catch tab — now it's possible to throw a ball at all Pokémon. Fixed a small issue in the cavebot when loading invalid waypoints.
Read more→Added Positioning During Combat under the Healing tab to better control character behavior during combos. Removed the "reset config" button from the Manage P...
Read more→It's now possible to assign a hotkey to any action (this allows for combo, revive, and other custom hotkeys). The previous ALT+J hotkey for autoStackMoney (u...
Read more→Added a preset in the actions tab to notify when someone watches your CAM for more than 10 minutes. The stucked alarm message now also includes the exact coo...
Read more→The "Messages for Trade" option that was previously located in General > Interactions is now part of the Actions tab and includes a "preset" in "Quick action...
Read more→Security improvements were implemented in Kizubot. Taught the AI to correctly solve the lockpick minigame.
Read more→Fixed last seen timestamp of the character on the dashboard. Fixed favorites system when switching/selecting characters (this info is saved in the browser ca...
Read more→Added Import/Export for pokemon setup. Added Import/Export for general configs.
Read more→Fixed issue in the "Logout when player on screen" action and in some other actions. Taught the AI to ignore NPC Agatha, since hideBrotherHood was not coverin...
Read more→Fixed minor issues with the in-game panel login. Fixed the "alt f out of nowhere" issue.
Read more→Fixed general issue with ALT+I. Improvements in dashboard connections.
Read more→Now ignoredNames in alarms correctly ignores mega alarms if you type for example "mega lopunny". ItemUsage has left beta and evolved into Actions, which ente...
Read more→Fixed an issue where the bot would ignore kecleon if it wasn’t extraordinary. Fixed the issue of "kiting" extraordinary creatures.
Read more→Now the AI cancels the minigame if you move. Added Telegram alerts in the connection tab.
Read more→Improved sidebar design of the bot panel. Now it's possible to switch characters inside the panel without relogging.
Read more→Fixed issue where fishing would randomly stop. Fixed occasional problem in the fishing minigame.
Read more→LootingEnabled was moved to the combat tab. Added the option lootOnlyRare in the combat tab.
Read more→Fixed issue of "dancing in the box". Added some presets for item stacks in the ItemUsage tab on the panel.
Read more→Fixed avoidLostMultiplier in the panel which, even when enabled, appeared disabled after reloading the page. Fixed some AI checks in alarms.
Read more→Fixed the issue of going back to pick up loot by "pretending to have forgotten". Fixed the famous lucky problem.
Read more→Fixed issue in stopBotOnStaff where the BOT would never turn back on after GM. Fixed issue where staff alerts wouldn’t trigger if the GM talked to you while ...
Read more→In the combat tab, fixed the issue that prevented editing the numeric field stopLureAtHealth. Fixed a problem that froze the entire cavebot when the user did...
Read more→In the catch tab, catchTimeout was added (check the tab description for more details). Improved descriptions of the numeric fields tab in combat.
Read more→Fixed minMonstersToOrder in the combat tab that still didn’t work for orderOnSelf. Added forceComboAtHealth in the combat tab so you can better control at wh...
Read more→Improved description of waitForEnd in the Combat tab. Improved description of monsterLeave in the Combat tab.
Read more→Fixed issues with reachNearestWaypoint system for "next", "nearest" and "previous". Fixed an issue where sometimes bodies were not drawn and ignored if using...
Read more→Added option in Combat so that whenever the yellow "!" appears indicating that a Pokémon in the box is about to disappear... stop and kill (ON/OFF). Added op...
Read more→It is now possible to automatically disable the bot when staff appears on the screen. Created the hotkey ALT + P _[PANIC-MODE]_ stop all and disconnect (pani...
Read more→It is now possible to favorite waypoints to keep them at the top of the list. When you rename a waypoint that is already loaded, it now updates instantly.
Read more→Fixed broken layout of the "Setup Poke" tab on mobile. Fixed broken layout of the "Dashboard" tab on mobile.
Read more→Security improvements against database intrusion. Added in the farming tab the option collectOnlyBigBushes.
Read more→Added Wyrdeer to the Engine - Extraordinary tab. Added Kleavor to the Engine - Extraordinary tab.
Read more→General optimizations made in healing, now medicine will be 30x faster. Nicknames for inviting when Invite Members is enabled in the party tab are now more i...
Read more→Fixed shiny alarm message duplication issue where it appeared as "shiny shiny Robertinho". Resolved issue where some items were still not being ignored in th...
Read more→Taught the AI to detect 20 new shinies. Fixed the "Delete" hotkey that hides/shows the bot buttons.
Read more→Now every time you log back in, your config will reload for security. The smartMedicine now ignores the 'counter' effect of Fighting-type Pokémon.
Read more→AI will now recognize Aerodactyl as an extraordinary boss. Now, when recreating the machine, the Fatal Error window automatically clicks "Ok".
Read more→The berry system has been revamped. The berry usage functionality is now out of maintenance.
Read more→The AI has now learned to recognize the "Kanto" region. The AI has now learned to recognize the "Johto" region.
Read more→Now when the bot is deactivated, !mountary is automatically activated. It's now possible to farm Stylist (drawing) without depending on Looting being enabled.
Read more→The HUD now displays the number of bodies in the loot list (lootListCount). Fixed old issues – general bug fixes.
Read more→Performance improvements to the alarm system. The !view command now shows the machine's purchase/activation date.
Read more→Added the Ultra Safari Ball option to the catch tab. Added the Lure Ball option to the catch tab.
Read more→Fixed a bug where the cavebot would stop if you tried to hunt without `reviveOnEndLure`. Added a new feature: `waitForPokemonLifeRegen` – read the descriptio...
Read more→Security improvements to KizuBot Systems. Now in the Fishing tab we have a new option waitMovesCooldown read description in tab.
Read more→The "Statistics Interval" will now reset and start from zero when you press Alt + H (hotkey to reset HUD and Statistics). Pressing Alt + H to reset Statistic...
Read more→Fixed potionAfterCombo in the Healing tab, now it respects the configured health percentage for potion use. Added a new alarm in the Alarms tab for high ping...
Read more→Compatibility fix for VIP1 with the Johto update.
Read more→Added minor revive.
Read more→The AI has learned to recognize Johto's bush (you can now farm dear Professor). Fixed VIP2 to support the new vehicle system introduced in the Johto update.
Read more→Fixed issue where the alarm still didn't respect the `lootStatisticsInterval` and was always triggered every 20 minutes. Added an optimized method for the AI...
Read more→Fixed an issue where the AI would dismount even when the mount option was not enabled. Fixed a bug where, with a player on screen, Pokémon were being added t...
Read more→Increased the limit of avoidLostMultiplier from 1.0 to 4.0 (you now have more control over how you want to use it). Increased the limit of "Wait Before Conti...
Read more→Added lootStatisticsInterval so you can choose how often you receive updates from the LootStatistics option. Added the option waitForPlayerLifeRegen in the C...
Read more→Fixed zig-zag issue with AI during catch. Fixed zig-zag issue with AI during loot.
Read more→Fixed issue where the alarm was sounding for another floor even when disabled. Added new options in the alarm tab to make alarms for other floors more optional.
Read more→Fixed issue with the recorder. Fixed issue where sometimes the Pokémon would randomly be lifted off the ground.
Read more→Fixed the alarm issue related to the "detectPlayerAllFloor" option. Now, if there is any problem during the recorder, you will receive an error alarm message...
Read more→Fixed issues with the DEL and F12 hotkeys not working on VNC. Added an additional security layer for KizuBot protection.
Read more→The alarm no longer triggers private messages for biker messages. General modifications in the cavebot (if you notice any negative change in the AI behavior,...
Read more→Fixed issues with the functions disableAlarmsNearNurseJoy and disableAlarmsNearMark in the engine tab. Now callPokemonWhenTrapped will try to save you from "...
Read more→Added a new option in the engine tab to optionally AI recognize Kecleon as extraordinary. (This addresses the scenario where the combo started on Kecleon whi...
Read more→Fixed an issue where the AI mistakenly identified party members as staff and triggered the alarm. Fixed a problem with the "hideBrotherHoodNpcs" option that ...
Read more→Added 3 new options in the Engine tab:. Added an option in the Engine tab to make target spells optional while killing extraordinary creatures.
Read more→Fixed issue when saving two specific alarms on the panel. Fixed AI recognition of male character in VIP2.
Read more→Fixed the ALT+K hotkey in the Account tab of the panel, which was not working. Added the ALT+H hotkey to reset the HUD and all lootStatistics data in the Ala...
Read more→Fixed issue when loading the settings.otml file in the account tab in the panel. Added alarm for game notifications (the ones that appear on the bell icon).
Read more→Added smartMedicine now smart and automatically cures any Stun or CC (BETA). HUD now displays totalMega and totalBoss as well.
Read more→Added new option in the Engine tab: "hideBrotherHoodNpcs" – description is already included. Now, if the AI forgets to pull the rod when bubbles appear, it w...
Read more→BR machines now use recreate. Added humanizer so AI doesn't stop instantly when seeing X pokes on monsterStop.
Read more→Added new option in FARMING _can made mistakes_ to fail the minigame like a human. Fixed an issue that caused unnecessary excessive CPU usage when calling th...
Read more→AI no longer activates the bot automatically. Fixed issue where it attempted to loot even when Combat was disabled.
Read more→AutoKillExtraordinary will now respect the boxRadius before the AI starts comboing like crazy. Added a new option in the HEALLING tab to use medicine before ...
Read more→Fixed an issue that was ignoring some loots. Fixed a bug that was causing the Pokémon catching module to freeze.
Read more→Fixed issue where it would give up on shiny/mega/boss and keep walking. Improved fishing humanization for low levels (below level 30).
Read more→Now when the bot i tuned off AI won't step in the GM arrow and answer him. Little fix in extraordinary creatures handling (mega/boss/shiny).
Read more→Improved part of 4 systems for bot security and prevent detection. Now, if a wild Pokémon growls "GRRR," it will call the Pokémon and reacall it again.
Read more→General optimizations in processing and memory consumption. Improved how the AI remembers paths and the map.
Read more→We changed the HUD color to green to improve visibility. Fixed a bug that caused the machine authorization email to arrive with the wrong time in your inbox.
Read more→Removed HUD buttons for reload config and stack money. Changed HUD color.
Read more→General fixes. Optimizations.
Read more→Fixed an issue when throwing a ball at Kecleon automatically. Optimized AI structure to reduce the number of mandatory `!recreate` commands.
Read more→Fixed the issue preventing reports from opening via the bot (CTRL + R). Added the option to load personal settings (under the Account tab) in the panel.
Read more→Minor fix in extraordinary creature detection. Fixed the fishing minigame (now the AI doesn't forget to execute it).
Read more→Several fixes and optimizations when rendering corpses, now the AI truly resembles a player. Optimized AI processor usage.
Read more→Added option to send messages in trade (engine tab). Added 4 new alarms:.
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